A-B | C-D | E-F | G-H | I-J | K-L | M-N | O-P | Q-R | S-T | U-V | W-X | Y-Z

Name Definition
Abstract Data Type A primitive type that is defined entirely by a set of operations.
Abstraction A model or simplification of a physical object or concept by ignoring the details of a problem and concentrating on the solution.
Ada A high-level programming language, sponsored by the U.S. Department of Defense.
Attributes A property or characteristic of an object.
Base Class In an inheritance situation, the root class that contains the different properties and methods that derived classes inherit.
Child Class In an inheritance situation, the child class is the class that inherits different attributes and methods from the parent class.
Class A programming language construct similar to modules where the module itself is the type.
Class Library A collection of generic classes that can be adapted and tailored for a particular application.
Constructor A procedure that initializes the instance variables of an object, e.g. by setting the value of a variable or allocating storage.
Data Integrity The state of data that has been protected from accidental erasure or uncontrolled change.
Data Members The variables, constants, and data types in a class definition.
Derived Class A lower level class in an inheritance situation.  Analogous to Child Class.
Dynamic Binding Runtime or Late Binding.  The association of a method name and the action it evokes at runtime.
Dynamic Data 
Structures
Data structures that have a size that can change based on the amount of data.  They expand and contract as the program runs based on the need for space.
Encapsulation Dividing a program up into separate compartments by enclosing related data, routines and definitions into a class capsule.
Event Driven Similar to real-time programming.  An event-driven program has a dispatch loop as the highest level of organization.
Framework A class library that is tuned especially for a particular category of application.
Generic Function A function whose behavior depends upon the types of the arguments passed to it.
Global Variables A variable that is accessible by the whole program, including all methods.
Information Hiding To hide program details of the low level module’s implementation from the user.
Inheritance To obtain methods and attributes from another class for use in a new class.
Instance The declaration or usage of a class.
Instance Variable A variable that is defined within a class. The variable is part of the internal state of the object.
Member Functions The functions that are a part of a class and visible to the users of the class.
Message Procedure call, applied to an object. The procedure is one of the member functions defined with the object (or higher in the object hierarchy).
Multiple Inheritance When a class inherits from multiple parents.
Name Clashing A conflict that can occur in multiple inheritance, when the same method or instance variable is inherited from multiple classes.
Object Something that “represents an individual, identifiable item, unit, or entity, either real or abstract, with a well-defined role in the problem domain” (Smith and Tockey @ www.cyberdyne-object-sys.com).
Object File The machine language version of a program.
Object Identity Something about an object that remains invariant across all possible modifications of its state.  Can be used to point to an object.
Object-Oriented 
Design
The design principle that uses classes, objects, inheritance, encapsulation, and data hiding.
Object-Oriented 
Languages
High-level programming languages such as C++ and Java that support OOP.
Object-Oriented 
Programming
Programming using classes, objects, inheritance, encapsulation, and data hiding.
Operator Overloading A programming language feature that allows the same operator to be used with different types, such as the use of “+” with two integers, two complex numbers, or two strings.
Overloading Ability to use the same procedure name or operator with different types of arguments.
Parent Class In an inheritance situation, the parent class is the class which contains the different properties and methods that derived classes inherit.
Passive Object An object that acts only upon request, such as Apple’s HyperCard buttons, which must be pressed into action.
Persistence The permanence of an object, particularly relevant in the context of object-oriented databases, which maintain a distinction between objects created only for the duration of execution and those intended for a permanent storage.
Pointer Represents the address of a dynamically allocated variable.
Polymorphism Ability to use the same procedure name or operator with different types of arguments. The term has the intent that the different types form a hierarchy.
Private The variables, constants, data types, and functions that are to be hidden from the user.
Process A list of tasks that are performed.
Protocol The set of messages to which an object can respond.
Public The description of the interface of the class that can be seen.
Pure Virtual Function A special member function in an Abstract Class. The body of the function is given in a derived class. 
Reuse To develop code that can be used over again, in different contexts.
State An object may have a “state”, a set of local variables with individual values (e.g. an Account may have Name, Balance, Interest Rate, and so forth.).
Static Typing The use of types for each object at the compile time.
Super Class In an inheritance hierarchy, a more general class that stores variables and methods that can be inherited by other classes.  Sometimes referred to as the base or parent object.
Template It is a keyword that begins a generic function definition.
Type A set of objects and the operations on the objects.  A Composite Type is a  type whose objects have multiple parts (e.g. an Account may have a Name, Balance, Interest Rate and so on.)
Type Manager A module that contains a type definition and operations. The module itself is not the type.
User-Defined 
Data Types
Definition of data types by the user that hold a specific kind of data.
Virtual Functions A special member function that is invoked through a base class reference or pointer and its bound dynamically at runtime.